Nuclear Fuels

There are many different types of Fission reactor and Fusion reactor fuels.

Fission Reactor Fuels
When a Fission fuel's fuel cycle has run its course, they will turn into a Depleted Fuel Cell. By putting depleted cells into a Reprocessing Plant, you will be able to craft other fission fuels from the Isotopes of depleted cells.

TIP: A typical Low-Enriched fuel consists of 4 oxide and 4 normal parts of the same isotope with the addition of a second isotope, which is that determines the isotope of the fuel.

Here is an example:

Low-Enriched Uranium-235 (LEU-235) consists of the following: Uranium-238 (x4), Uranium-238 Oxide (x4), Uranium-235 (x1).

These can be arranged in any order you want as long as you have 4 oxides, 4 non-oxides and one fuel isotope.

Fusion Reactor Fuels
Fusion fuels don't work nearly the same as Fission fuels. They work rather on the combination between two different fuels that fuse together creating many different unique combinations.

As of Version 1.5:

The table below lists the variables used in the heat, power, and fuel consumption equations.

The Heat Variables are used in the Efficiency Equation: efficiency = 100*e^(-((heatVariable - ln(t))^2)/2)/(t*e^(0.5 - heatVariable)) where 't' is the current Reactor Temperature and 'h' is the fuel combo's Heat Variable.

The Power Variables are used to determine the amount of RF generated per tick: powerGen = efficiency*fusionRF*size*powerVariable/200 Where size is the Size of the Fusion Reactor and fusionRF is the Fusion Reactor's Power Generation config value

The Fuel Variables are used to determine the amount of Fuel used up per tick: fuelUsage = (sqrt(efficiency)/10)*size*fuelVariable *Note: The ratios are approximations, in game it takes slightly more fuel to get a product.